Key Art
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Vodel Scorpion Ad 1​
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Key art for the first in-game advert for Elite Dangerous using the game brand 'Vodel' to advertise their new vehicle players get inside the game.
Created using photoshopped in-game images in combination with photos.
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Hover over the image to see the 'before'.
Vodel Scorpion​ Ad 2
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Key art for a second in-game advert for Elite Dangerous using the game brand 'Vodel' to advertise their new vehicle players get inside the game.
Created using photoshopped in-game images in combination with photos.
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Hover over the image to see the 'before'.
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The Catch​
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Key art for a brand new game called 'The Catch' I made the key art from concept to completion, using a photoshop action to create the glitch effect, but building the rest of the image myself, and painting over the fish to make them
front-cover ready.
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Hover over the image to see the 'before'.
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Train Simulator 2020
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This was key art for the core game as it is a yearly title, the key art changes every year as do the routes that make up the core. This was the biggest piece of key art I've had to make, and was printed onto all the boxes as well as used on Steam and through online adverts and promotions.
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Hover over the image to see the 'before'.
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FSW: Laguna Iquitos​
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Key art for a DLC lake, I had to heavily edit the character's, airbrush their features and add in the correct shadows and highlights for the scene, as well as adding fireflies.
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Hover over the image to see the 'before'.
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Countdown 2 Image
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I edited a screenshot of Fishing Sim World to make it look like the image was taken underwater. It was for the countdown on social media to the game releasing, day 2.
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Hover over the image to see the 'before'.
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FSW: Tournament Bass​
Key art for a DLC pack, the position of the character needed to be photoshopped as the game doesn't have the animation for him in that possition, as well as the fish needed to be less rigid looking. I also had to swap the hair as the game hair doesn't look great, and edit the lighting and the background heavily for a dramatic feel.
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Hover over the image to see the 'before'.
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FSW: Lough Kerr​
Key art for a DLC lake, I had to heavily edit the character, airbrush her features and add in the correct shadows and highlights for the scene, as well as changing her hair, editing the fish and adding fog to the scene.
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Hover over the image to see the 'before'.
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Fishing Sim World: Bass​
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For a key art refresh, I made two images, one for bass and one for carp anglers, this one is the bass one, and got used on the American market. I painted over and corrected a lot of this image, as well as changed his clothing to make it look better, and painting in details, especially on the face, and smoothing it out.
Hover over the image to see the 'before'.
Fishing Sim World: Carp
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This one is the carp angling image, and got used on the European market. I painted over a lot of the image, as well as changed his clothing to make it look more realistic.
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Hover over the image to see the 'before'.
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Countdown 3 Image
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I edited a screenshot of Fishing Sim World to make it look like the image was taken half underwater and half out. It was for the countdown on social media to the game releasing, day 3.
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Hover over the image to see the 'before'.
FSX: Air Hauler 2
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This art was made for an FSX release called Air Hauler 2, a lot went into getting the flight path image, using a program called Tableau I plotted flight paths I downloaded from the public domain of real flight paths. Then I edited the output from the program, added the pilot, and painted lighting onto his face.
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Hover over the image to see the 'before'.
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TSW: BR Class 52
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Created to sell this piece of DLC, and edited from a screenshot of the game. I changed the sky, painted in additional shadows and highlights, enhanced the colours, plus edited the track edges and the beach, adding people and seagulls for a bit of life.
Hover over the image to see the 'before'.
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TSW: East Coastway​
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Key art for the East Coastway DLC. I changed the sky, combined two images and added lighting by painting in additional shadows and highlights, enhanced the colours, added snow, frost on the window, and a more warm interior feel.
Hover over the image to see the 'before'.
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TSW: Tees Valley Line​
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Key art for the Tees Valley Line DLC. I changed the sky, added smoke and lights in the distance, edited the lighting by painting in additional shadows and highlights, and enhanced the colours.
Hover over the image to see the 'before'.
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TSW: BR Class 31​
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Key art for a DLC Loco, I changed the sky, added shadows and highlights to the train, changed the bridge in the background to be raised, and added rain and smoke.
Hover over the image to see the 'before'.
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Train Simulator Key Art​
As train simulator is a much older game, the graphics are not as good as TSW, hence the key art tends to not look as photoreal, as we have to walk the line between a good looking image and false advertising.